{"id":293,"date":"2011-06-08T21:31:53","date_gmt":"2011-06-08T15:31:53","guid":{"rendered":"http:\/\/educaticudima.com\/?p=293"},"modified":"2015-12-03T12:55:05","modified_gmt":"2015-12-03T12:55:05","slug":"los-mundos-virtuales-atrapan-la-realidad","status":"publish","type":"post","link":"https:\/\/blogs.udima.es\/educatic\/los-mundos-virtuales-atrapan-la-realidad\/","title":{"rendered":"Los mundos virtuales atrapan la realidad"},"content":{"rendered":"<p>Hacer <strong>rehabilitaci\u00f3n con videojuegos<\/strong>, <strong>aprender qu\u00edmica<\/strong> con ayuda de la realidad aumentada o visualizar part\u00edculas que son invisibles aunque flotan a nuestro alrededor, <strong>son algunos de los proyectos que se presentan en el mundo de los videojuegos y mundos virtuales<\/strong>. Conoce algunos ejemplos.<\/p>\n<div>\n<div><strong>Play for Health<\/strong> es una plataforma de <strong>telerehabilitaci\u00f3n<\/strong> que combina la interactividad de los videojuegos<a href=\"http:\/\/www.universia.edu.pe\/googleSearch.do?cx=partner-pub-7388476866218501%3Ar0i1x6-5ze9&amp;cof=FORID%3A9&amp;ie=ISO-8859-15&amp;q=videojuegos+&amp;sa.x=8&amp;sa.y=4&amp;sa=Buscar&amp;siteurl=www.universia.edu.pe%2F#1017\" target=\"_blank\" rel=\"nofollow\"> <\/a>con  los tratamientos para llevar a cabo ejercicios y mejorar  discapacidades. El mando de la Wii, Kinect o un guante con sensores  evitan que el paciente se tenga que desplazar y le permiten poder  realizar los ejercicios preescritos por el terapeuta en casa.<\/p>\n<p>Sus responsables se\u00f1alan que las personas mayores adoptan con facilidad  las nuevas tecnolog\u00edas como forma de terapia y que una de sus mayores  ventajas es que en muchas ocasiones no son conscientes de que est\u00e1n  realizando ejercicios de rehabilitaci\u00f3n.<\/p>\n<p>La educaci\u00f3n tiene tambi\u00e9n nuevas formas de docencia basadas en mundos virtuales y 3D se abren camino. <strong>Second Life,<\/strong> Si eres un experto del manejo de herramientas web y te atraen los <strong>mundos virtuales<\/strong>,  Second Life puede ser una opci\u00f3n para continuar con tus estudios  superiores.\u00a0 Desde la aparici\u00f3n del software hace 6 a\u00f1os, los mundos  virtuales han sido objeto de estudio por las universidades, en donde la ense\u00f1anza te la brindan desde casa.<strong><br \/>\n<\/strong><br \/>\n<strong>In the Air<\/strong> navega por el aire de las ciudades (<strong>en este caso Madrid<\/strong>)  y hace visibles los agentes microsc\u00f3picos del aire de las grandes  ciudades. Gases, polen, virus o restos de drogas. No se ven pero est\u00e1n a  nuestro alrededor e interact\u00faan con el resto de la ciudad.<\/p>\n<\/div>\n<\/div>\n<div>Fuente: \t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t\t \t\t\t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t\t<a href=\"http:\/\/www.rtve.es\/noticias\/20110428\/mundos-virtuales-toman-realidad\/428273.shtml\" target=\"_blank\" rel=\"nofollow\">RTVE.es<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Hacer rehabilitaci\u00f3n con videojuegos, aprender qu\u00edmica con ayuda de la realidad aumentada o visualizar part\u00edculas que son invisibles aunque flotan a nuestro alrededor, son algunos de los proyectos que se presentan en el mundo de los videojuegos y mundos virtuales. Conoce algunos ejemplos. Play for Health es una plataforma de telerehabilitaci\u00f3n que combina la interactividad&#8230;<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_kad_post_transparent":"","_kad_post_title":"","_kad_post_layout":"","_kad_post_sidebar_id":"","_kad_post_content_style":"","_kad_post_vertical_padding":"","_kad_post_feature":"","_kad_post_feature_position":"","_kad_post_header":false,"_kad_post_footer":false,"_kad_post_classname":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-293","post","type-post","status-publish","format-standard","hentry","category-noticias"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Los mundos virtuales atrapan la realidad - Blog Edutic - Educaci\u00f3n y Nuevas Tecnolog\u00edas | UDIMA<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/blogs.udima.es\/educatic\/los-mundos-virtuales-atrapan-la-realidad\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Los mundos virtuales atrapan la realidad - Blog Edutic - Educaci\u00f3n y Nuevas Tecnolog\u00edas | UDIMA\" \/>\n<meta property=\"og:description\" content=\"Hacer rehabilitaci\u00f3n con videojuegos, aprender qu\u00edmica con ayuda de la realidad aumentada o visualizar part\u00edculas que son invisibles aunque flotan a nuestro alrededor, son algunos de los proyectos que se presentan en el mundo de los videojuegos y mundos virtuales. 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